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The settlers 7 paths to a kingdom
The settlers 7 paths to a kingdom







the settlers 7 paths to a kingdom

Which in turn makes building an army incredibly slow. You city demands a thousand different things to keep itself afloat, which will eat into your stores. If it's not for the fact that you will need resources to even dare to suggest an attack on your enemies. Which sounds easy enough and should go without saying. To get more you will have to expand, which means conquering nearby enemy camps. Usually you start out in a place rather devoid of them. Resources are needed to keep the gears of kingdom grinding. Mostly because of the way resources are handled. The learning curve is brutally slow and the matches will test your patience. The experiences can be likened by finding a razor in a cone of ice cream.

the settlers 7 paths to a kingdom

Settlers 7 is incredibly time demanding, which might be a bit of a shock for people expecting otherwise from the inviting and sweet presentation. In the end, the three different play styles blend together.

the settlers 7 paths to a kingdom

Either way you win by gathering enough Victory Points that you get from certain achievements in whatever path you choose to go down. You choose from three different paths to go down the way of war, trade och science. Here's the building of your kingdom as important, if not more so, as creating a proper army. A cross-breed of classic real time strategy and Sim City. That's never been more true than in the case of The Settlers 7: Paths to a Kingdom. Delusions of grandeur is probably a term that fits the strategy genre.









The settlers 7 paths to a kingdom